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- Making 8-bit Arcade Games in C (8bitworkshop)
Making 8-bit Arcade Games in C (8bitworkshop)
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ISK 5324
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Learn to write 8-bit arcade games using C programming language for various arcade platforms
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What Stands Out
Upplýsingar um vöru
- Learn about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s.
- Use the C programming language to write code for the Z80 CPU.
- Covered arcade platforms include Midway 8080 (Space Invaders), VIC Dual (Carnival), Galaxian/Scramble (Namco), Atari Color Vector, and Williams (Defender, Robotron).
- Create video and sound for each platform.
- Compile your C programs and play them right in the browser using the online 8bitworkshop IDE.
- Paperback format, published on April 26, 2017.
| Publisher | CreateSpace Independent Publishing Platform |
| Publication date | April 26, 2017 |
| Language | English |
| Print length | 240 pages |
| ISBN-10 | 1545484759 |
| ISBN-13 | 978-1545484753 |
| Item Weight | 11.5 ounces (326.03 grams) |
| Dimensions | 6 x 0.55 x 9 inches (15.2 x 1.4 x 22.9 cm) |
| Part of series | 8bitworkshop |
Who Should Buy?
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Game Development Enthusiasts
Perfect for hobbyists eager to learn game programming in C and create nostalgic 8-bit arcade games.
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Educational Settings
Useful for teaching programming fundamentals and game design principles in classrooms or programming workshops.
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Retro Gaming Fans
Appealing to those passionate about retro gaming who wish to create their own games reflecting the 8-bit style.
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Advanced Programmers
Not ideal for experienced developers seeking complex programming techniques or modern game development practices.
VÖRULÝSING
Making 8-bit Arcade Games in C (8bitworkshop)
Spurningar og svör viðskiptavina
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spurningu:
What is 'Making 8-bit Arcade Games in C' about?
svara: 'Making 8-bit Arcade Games in C' is a comprehensive guide that teaches you how to create classic 8-bit arcade games using the C programming language. This book breaks down essential concepts such as game design, character animation, and user interactions. It's suitable for beginners and experienced programmers looking to explore game development. By following the step-by-step tutorials, you can build your own retro-style games, fostering creativity and problem-solving skills in programming. -
spurningu:
Who is the target audience for this book?
svara: 'Making 8-bit Arcade Games in C' targets aspiring game developers, hobbyists, and programmers interested in enhancing their skills in game design. It is particularly beneficial for those who want to make nostalgic arcade games reminiscent of the past. The accessible explanations and hands-on projects make it ideal for students in computer science as well as anyone simply intrigued by the world of game creation, regardless of prior experience. -
spurningu:
What programming knowledge do I need before starting this book?
svara: Before diving into 'Making 8-bit Arcade Games in C', it's recommended that readers have a basic understanding of the C programming language, including familiarity with fundamental concepts like variables, loops, and functions. The book is structured to build on these concepts, so having foundational skills can help you better grasp the more complex ideas presented in the projects. It's a great way to enhance your coding skills while applying them in a fun and creative context. -
spurningu:
What types of games can I create with this book?
svara: This book allows you to create a variety of classic 8-bit arcade games such as platformers, shooters, and puzzle games. Each project is designed to give you practical experience in game mechanics and design principles. By the end of the book, you can develop fully functional games that incorporate sound, graphics, and scoring systems, enabling you to not only understand game design but also build a portfolio of work that showcases your programming abilities. -
spurningu:
Do I need any special software to follow the tutorials?
svara: Yes, to follow the tutorials in 'Making 8-bit Arcade Games in C', you'll need a C compiler and possibly a simple graphics library that supports 2D rendering. The book usually recommends resources and tools that are compatible with multiple operating systems, ensuring you can set up your gaming environment efficiently. Using the right software is crucial as it facilitates a smoother learning process and helps you execute the game development projects outlined in the book. -
spurningu:
Are there any online resources or communities related to this book?
svara: Absolutely! There are numerous online resources and communities where readers can engage with fellow enthusiasts of game development using C. Websites like GitHub, Stack Overflow, or dedicated game development forums often have discussion threads and support specific to this book. Additionally, participating in gaming challenges or coding contests can provide practical experience and assist in honing your skills further while connecting with like-minded individuals. -
spurningu:
Can I use this book for teaching game development to others?
svara: Yes, 'Making 8-bit Arcade Games in C' can be an excellent resource for teaching game development. The structured approach and clear explanations make it suitable for classroom environments or workshops. Educators can use the project-based nature of the book to create engaging hands-on sessions that motivate students to learn coding through creativity. It also encourages collaboration and peer learning as students can work together on the game projects. -
spurningu:
How long will it take to complete a game project from the book?
svara: The time it takes to complete a game project from 'Making 8-bit Arcade Games in C' varies depending on your prior experience and the complexity of the game you choose to build. On average, expect to spend a few days to a couple of weeks on each project, including time for troubleshooting and refinement. It's essential to approach the projects at your own pace, allowing room for learning and experimentation as you develop your game. -
spurningu:
Is there any support available if I have questions while following the book?
svara: While 'Making 8-bit Arcade Games in C' provides comprehensive step-by-step guidance, you can also seek help through online forums, programming communities, and social media platforms. Many readers and enthusiasts are often willing to share their insights, troubleshooting tips, and offer feedback on your projects. Engaging in discussions with others can enhance your understanding and provide valuable lessons as you work through the book. -
spurningu:
Where can I buy 'Making 8-bit Arcade Games in C'?
svara: You can purchase 'Making 8-bit Arcade Games in C' from Ubuy, a popular online retailer that provides access to various books and educational materials. Ubuy offers a user-friendly shopping experience with a wide range of choices, making it a reliable source for obtaining this book in Iceland. Searching for the title on Ubuy ensures you'll find it along with any additional resources related to game development.
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ISK 5324
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Eiginleikar og kostir
- Learn the hardware of Golden Age 8-bit arcade games
- Write code using C programming language for the Z80 CPU
- Create video and sound for each platform
- Arcade platforms include Midway 8080, VIC Dual, Galaxian/Scramble, Atari Color Vector and Williams
- Compile C programs and play them in the browser using online 8bitworkshop IDE
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