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Using the classic Software Development Method advanced by authors Frank Friedman and Elliot Koffman, this Sixth Edition of Problem Solving, Abstraction, and Design Using C++ provides a solid introduction to programming with an emphasis on software engineering principles and object-oriented programming using the C++ language.
Problem Solving, Abstraction, and Design using C++ 6th Edition
87% of respondents would recommend this to a friend
ISK 16499
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Using the classic Software Development Method advanced by authors Frank Friedman and Elliot Koffman, this Sixth Edition of Problem Solving, Abstraction, and Design Using C++ provides a solid introduction to programming with an emphasis on software engineering principles and object-oriented programming using the C++ language.
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What Stands Out
Upplýsingar um vöru
- Covers basic principles of software engineering design and object-oriented programming concepts
- Introduces the C++ programming language
- Emphasizes the Software Development Method from the first chapter through presented case studies
- Designed to reinforce problem-solving skills
- Helps in building a foundation in software development and design
- Suitable for individuals interested in mastering C++ for software engineering
| Publisher | Pearson |
| Publication date | March 8, 2010 |
| Edition | 6th |
| Language | English |
| Print length | 869 pages |
| ISBN-10 | 0136079474 |
| ISBN-13 | 978-0136079477 |
| Item Weight | 2.9 pounds (1.32 kg) |
| Dimensions | 9 x 7.29 x 1.25 inches (22.9 x 18.5 x 3.2 cm) |
Who Should Buy?
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Beginner Programmers
Ideal for those new to programming who want to learn problem-solving and design concepts using C++.
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Computer Science Students
Beneficial for students pursuing degrees in computer science or related fields, enhancing their theoretical and practical skills.
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Self-Learners
Great for motivated individuals looking for a comprehensive guide to learn C++ independently and effectively.
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Advanced Users
Not suitable for experienced programmers seeking advanced C++ features or in-depth language specifics.
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Problem Solving, Abstraction, and Design using C++ 6th Edition
About This Item
Introducing "Problem Solving, Abstraction, and Design using C 6th Edition" Are you looking to expand your programming skills and dive into the world of software development? Look no further than "Problem Solving, Abstraction, and Design using C 6th Edition." This comprehensive guide, written by esteemed authors Frank L. Friedman and Elliot B. Koffman, offers a solid introduction to programming with a focus on software engineering principles and object-oriented programming using the C++ language. This sixth edition builds upon the classic Software Development Method, allowing you to learn and implement a five-step problem-solving process.
Throughout the book, you'll encounter real-life case studies that will deepen your understanding of the methodology and its practical applications. What's new in the sixth edition? We've added a brand-new chapter that explores the various fields of study in computer science and the exciting career paths available to those who major in computer science-related disciplines. Additionally, you'll find new examples in several chapters to introduce you to the world of graphics programming. We've also revised the case studies, exercise sets, and programming projects to ensure you have the most up-to-date and relevant learning material. But that's not all - "Problem Solving, Abstraction, and Design using C 6th Edition" is also available as an eTextbook through CourseSmart.
Say goodbye to heavy backpacks and hello to convenience. With CourseSmart eTextbooks, you can access your assigned textbook anytime, from anywhere. Whether you're studying on your laptop or using your iPhone, you'll have all the course material at your fingertips. The authors, Elliot Koffman and Frank L.
Friedman, are renowned computer science educators with a wealth of experience in the field. Elliot Koffman is a professor of computer and information science at Temple University, while Dr. Frank L.
Friedman is a professor and chairman of Computer and Information Science, also at Temple University. They bring their expertise and passion for programming to this book, ensuring that you receive a comprehensive and engaging learning experience. Enhance your knowledge of the C programming language with "Problem Solving, Abstraction, and Design using C 6th Edition." Whether you're a beginner looking to learn the basics or an advanced programmer seeking new techniques, this book has something for everyone. Master C programming concepts, best practices, and coding standards.
Gain hands-on experience with programming exercises and projects. Explore the various applications of C programming, from web development to mobile app development, AI, IoT, game development, and more. Take your programming skills to the next level with "Problem Solving, Abstraction, and Design using C 6th Edition." Unlock your potential as a software developer and pave the way for a successful career in the tech industry.
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C++ Editorial Review
This C++ book is a good choice for beginners as it is easy to understand and provides simple examples. It challenges readers with tests and exercises. However, the book does not include many comments on what the code would do in certain scenarios. The links for online resources did not work for some readers, and some had to pay for Chegg to get the answers. The book adequately describes programming processes and syntax and manages to avoid fluff. Some readers found the book lengthy and uninteresting, while others suggested the book could be improved with more in-depth examples and descriptions of commonly made functions. Overall, it is a readable beginner's textbook.
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Kostir
- Suitable for beginners
- Simple examples
- Tests and exercises
- Easy to read
Gallar
- Broken online resources links
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ISK 16499
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Eiginleikar og kostir
- Solid introduction to programming
- Emphasis on software engineering principles
- Focus on object-oriented programming using C++ language
- Includes new chapter on computer science fields and career paths
- New examples in several chapters to introduce graphics programming
- Revised exercise sets and programming projects
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