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- 3D Math Primer for Graphics and Game Developm...
3D Math Primer for Graphics and Game Development
85% of respondents would recommend this to a friend
ISK 24993
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Learn essential mathematics for 3D graphics and game development with this engaging book
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What Stands Out
Upplýsingar um vöru
- Engaging book that presents essential mathematics for describing, simulating, and rendering a 3D world
- Teaches how to describe objects and their positions, orientations, and trajectories using mathematics
- Introduces mathematics fundamentals for game designers, including coordinate spaces, vectors, and matrices
- Covers topics such as orientation in three dimensions, calculus and dynamics, graphics, and parametric curves
- Reflects both academic and practical experience, providing a comprehensive understanding of 3D math
- Ideal resource for those involved in game development and graphics
| Publisher | A K Peters/CRC Press |
| Publication date | November 2, 2011 |
| Edition | 2nd |
| Language | English |
| Print length | 846 pages |
| ISBN-10 | 1568817231 |
| ISBN-13 | 978-1568817231 |
| Item Weight | 4.2 pounds (1.91 kg) |
| Dimensions | 7.5 x 1.75 x 9.25 inches (19.1 x 4.4 x 23.5 cm) |
Hættulegur varningur
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Who Should Buy?
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Aspiring Game Developers
Provides crucial mathematical concepts needed for creating 3D games, aiding in skill development and understanding of graphics.
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Graphics Programmers
Essential for those working in graphics programming, as it covers foundational 3D math necessary for rendering techniques.
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Students in Computer Science
An excellent resource for computer science students focusing on graphics and game development, enhancing knowledge and academic performance.
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Beginners in Math
May be too complex for those without prior knowledge of basic mathematical concepts; requires a foundational understanding.
VÖRULÝSING
3D Math Primer for Graphics and Game Development
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Linear Editorial Review
3D Math Primer for Graphics and Game Development is an essential resource for anyone interested in understanding the underlying mathematics crucial for graphics and gaming. This second edition, published by A K Peters/CRC Press, covers an extensive range of topics in a total of 846 pages. The well-structured content is aimed at both beginners and experienced practitioners, providing clear explanations and practical examples. The book's comprehensive approach to subjects like geometry, transformations, and rendering makes it an invaluable tool for aspiring game developers and graphics programmers alike.
Customer Reviews & Ratings
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Umsögn um þessa vöru
Deildu áliti þínu með öðrum viðskiptavinum
Kostir
- Thoroughly covers math concepts for graphics
- Suitable for beginners and experienced users
- Includes practical examples and applications
- Highly detailed with 846 pages of content
- Published by a reputable academic publisher
Gallar
- Might be too technical for complete novices
Product Price History
Mikilvægar upplýsingar
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ISK 24993
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Eiginleikar og kostir
- Teaches how to describe objects and their positions, orientations and trajectories using mathematics
- Covers fundamentals of coordinate spaces, vectors and matrices
- Topics include orientation in 3D, calculus and dynamics, graphics and parametric curves
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